Oral history interview with Eva D. Peterson conducted by Dorothy Ritenour on June 25, 1975 for the Ralph Roske Oral History Project on Early Las Vegas. In this interview, Peterson discusses moving to Nevada in August of 1927 and recalls her experiences as an educator in Searchlight, Nevada. She goes on to explain her classroom teaching methods.
Archival Collection
Oral history interview with Denise Miller conducted by Deborah Whicker on March 02, 1981 for the Ralph Roske Oral History Project on Early Las Vegas. Miller discusses the dance community in Las Vegas, Nevada. Miller also talks about the significance that the arts had in Las Vegas and how it changed throughout the years.
Archival Collection
Oral history interview with Frank Bondi conducted by Janice Koukel on June 20, 1972 for the Ralph Roske Oral History Project on Early Las Vegas. Bondi discusses his personal history, early above-ground atomic testing, and economic, environmental and societal changes in Las Vegas, Nevada.
Archival Collection
Oral history interview with Perle Garrett conducted by Marilyn Swanson on March 02, 1975 for the Ralph Roske Oral History Project on Early Las Vegas. In this interview Perle Garrett discusses Boulder City during the 1930s, the building of the Boulder Dam, Six Companies houses, family life, churches in Las Vegas, Nevada, and recreational activities for local children.
Archival Collection
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Oral history interview with Barbara Fuson conducted by Darnell Frazier on March 20, 1981 for the Ralph Roske Oral History Project on Early Las Vegas. Fuson discusses Las Vegas, Nevada culture in the 1960s including medical care, the education system, gambling, politics, and religion.
Archival Collection
Oral history interview with Dan Lubin conducted by David Schwartz on November 30, 2016 for the History of Gaming Oral History Project. In this interview, Lubin, the author of The Essentials of Casino Game Design: From the Cocktail Napkin to the Casino Floor discusses the process of creating successful casino games, the process involved in the game design, and technical and business considerations.
Archival Collection