Brad Friedmutter is the architect behind a number of Steve Wynn’s prominent casinos in Las Vegas, Nevada and Atlantic City, New Jersey. He obtained his degree in architecture in 1973 from the Cooper Union School of Architecture in lower Manhattan and worked on a number of smaller projects before connecting with Steve Wynn. After meeting the famous Vegas tycoon, Friedmutter built a number of well-known casinos, like the Golden Nugget and the Mirage. In this interview, he discusses the development of his numerous projects, explains his process for starting and completing architectural projects, and the future of urban planning and casino design.
Oral history interview with Joy Rineer conducted by Claytee D. White on December 07, 2017 for the Remembering 1 October Oral History Project. In this interview, Rineer discusses her upbringing in Las Vegas, Nevada. She describes her career as an architect, designing the Resilience Center for those affected by the 1 October shooting, and the city’s response to the shooting. Later, Rineer describes helping the grief-stricken city through architecture, establishing the Leadership Las Vegas program, and organizing blood drives. Lastly, Rineer discusses the changes in Las Vegas after the tragedy.
The Building Las Vegas Web Archive is comprised of archived websites captured in 2017 that are related to UNLV University Libraries documentation project, Building Las Vegas. Archived websites represent architecture firms, construction companies, and housing developers in the Las Vegas Valley. This collection includes websites for organizations such as Mark L. Fine & Associates, Klai Juba Wald Architecture, Southern Nevada Home Builders Association, and AIA Las Vegas.
The Frank Reynolds Professional Papers contain architectural drawings, photographic slides, and corporate records detailing the work and travels of American architect Frank Reynolds between 1946 and 2012, with a focus between 1964 and 2008. The collection includes records from Reynolds' doctoral studies at the University of Michigan and of his firm Frank Reynolds Architects. Also included are lecture materials from his time as a professor of architectural history, computer graphic design, and urban planning at the University of Nevada, Las Vegas (UNLV). Photographs in the collection were collected by Reynolds during his travels throughout the United States, Europe, Asia, the Middle East, and South America.
Architect Paul Senzaki, and artist-illustrator Charlie White III recall their experiences of working in Las Vegas: Paul on Treasure Island, The Palms, Fremont Street Experience, and World Market Center and Charlie on Treasure Island and its successor, TI; New York New York. Architectural historian Alan Hess, who is an expert on Las Vegas architecture, offers historical context and asks pertinent questions. While this interview touches on several iconic Las Vegas buildings, the conversation mostly details why and how Steve Wynn's Treasure Island involved the labors of artists, illustrators, art directors, and designers of stage and screen as well as the those of architects, contractors, planners, and subcontractors.