Architect Paul Senzaki, and artist-illustrator Charlie White III recall their experiences of working in Las Vegas: Paul on Treasure Island, The Palms, Fremont Street Experience, and World Market Center and Charlie on Treasure Island and its successor, TI; New York New York. Architectural historian Alan Hess, who is an expert on Las Vegas architecture, offers historical context and asks pertinent questions. While this interview touches on several iconic Las Vegas buildings, the conversation mostly details why and how Steve Wynn's Treasure Island involved the labors of artists, illustrators, art directors, and designers of stage and screen as well as the those of architects, contractors, planners, and subcontractors.
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Brad Friedmutter is the architect behind a number of Steve Wynn’s prominent casinos in Las Vegas, Nevada and Atlantic City, New Jersey. He obtained his degree in architecture in 1973 from the Cooper Union School of Architecture in lower Manhattan and worked on a number of smaller projects before connecting with Steve Wynn. After meeting the famous Vegas tycoon, Friedmutter built a number of well-known casinos, like the Golden Nugget and the Mirage. In this interview, he discusses the development of his numerous projects, explains his process for starting and completing architectural projects, and the future of urban planning and casino design.
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